![]() Parry (PARRY) = Influences your chance to parry an attack that would otherwise hit you.Evasion (EVA) = Influences your chance to escape an attack that would otherwise hit you.Base defense caps at 70% but can be stacked to 99999, P-CRIT DMG reduction caps at 70%. Reduces the amount of physical damage you take from monsters at your level, as well as the amount of P-CRIT DMG you receive. Defense (DEF) = Your overall armor defense.Caps at 300%, stacking higher influences M-CRIT DMG reduction stats.ĭefensive stats are stats that directly influence your defensive capabilities. Magic Crit Damage (M-CRIT DMG) = Influences the amount of extra damage (1.5x base damage + multiplier) you can cause after landing a critical strike with a spell. ![]() Magic Crit Rate (M-CRIT RATE) = Influences your chance of landing a critical strike with a spell.Caps based on the global cooldown on abilities, all spells have different cast speeds required to eliminate the cast speed bar and effectively "instacast". Casting Speed (CAST-SPD) = Influences how fast you can cast a spell.Magic Attack (M-ATK) = Increases the damage of magical attacks and spells.Magic attributes are stats that directly influence your magical offensive ability, such as damage with attack spells. Caps at 300%, stacking higher influences CRIT-DMG reduction stats. Crit strike damage (CRIT-DMG) = Influences how much more damage you can cause after landing a critical strike (1.5x base damage + multiplier).Critical strike rate (CRIT-RATE) = Influences your chance of landing a critical strike blow.Caps based on the animation speed of your character, all weapons have different cap speeds. ![]() High attack speed means you swing more often.
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