![]() Kobold young matured quickly, having reached young adulthood in six years. The eggs were particularly sturdy, and the young inside could survive even if the egg broke as much as fifteen days early. An egg needed incubation for about two months, but the newly hatched kobold could walk in just hours. About one in ten pregnancies led to two eggs. A pregnant female would lay her egg within two weeks. Kobolds were extremely fecund egg-layers, having the highest birth rate among humanoids. Where other races considered heroes to be those who enact great feats of strength or military prowess, kobold heroes were those who showed great prowess in trap setting, torture and ambush. Kobolds were confident and happy to remain separated from the other races. Their society was influenced by their lawful evil alignment. General plans and goals would be common knowledge, and detailed plans were shared with all who asked to allow them to work fruitfully for the good of the tribe. ![]() Among the monstrous humanoids, they were known for cunning plans, and unlike many others, would also share those plans among the entire tribe. If they ever confronted an enemy, they would try to overwhelm foes with sheer numbers. They would plan and dig mines industriously, while laying cruel traps for interlopers, preferring an ambush to direct confrontation. The ultimate goal of the kobold race was to conquer as much land as possible. They would naturally tend to hate larger creatures, and although they would show respect and obedience if required, they always looked for ways to display their resentment. Most felt as though they ought to compensate for their small size in other ways, such as humor or aggression. Kobolds were resentful of their short stature and hated members of other races who poked fun at them for this. Kobolds were not above using the most sinister of tricks to blend in among human crowds. Kobolds liked to wear red or orange garments, which were usually ragged. They would often smell of wet dog and stagnant water. Small white or tan horns protruded from their head, and they had rat-like tails. They had long, clawed fingers and a jaw like a crocodile. Thank you for listening! Get the full show notes with links on Patreon.A kobold was a reptilian humanoid, standing between 2' and 2'6" (60cm – 75cm) tall, weighing 35 to 45 pounds (16 – 20kg), with scaled skin between reddish brown and black in color and burnt orange to red eyes. We take a look at other RPGs and compare them to D&D, this time an adventure based on Hamlet with unique mechanics and created for both the Zweihander RPG and D&D 5E.Ĭontents00:00 The Happy Way01:59 One D&D Updates11:30 Druid and Paladin27:35 Avatar in Stores29:32 WizKids Mimic30:41 Monster Trailer32:23 Branded Meat34:01 Cool Name RPG41:20 To Be or Not To Be42:23 Rudy and James43:22 Concept49:07 Play Experience52:11 Story Tokens 56:22 Plot and Backstabbing 1:01:16 DnD and Zweihander1:09:08 Design Approach1:10:40 Steal This1:18:40 Find James and Rudy ![]() This week's main topic: To Be or Not to Be a Villain, with James Introcaso and Rudy Baso! Teos celebrates the launch of the Forge of Foes Kickstarter, which you can back and preview here: News: One D&D Approach Update, Paladin and Druid, Avatar RPG in Stores, Branded Meats, and more!Ĭontents00:00 Basketball Big Boss01:08 Class Caster Balance?10:27 Movie Directors15:50 Acq Inc Approaches18:05 Research Agency RPG19:18 Books on Class20:39 KP Dungeon 2321:16 Tome of Beasts Update25:12 Kickstarters27:29 Fate28:34 Creators and Creation32:04 Do Anything35:57 Mechanics38:50 Aspects44:50 Skills and Rolls 51:11 Actions and Game Loop59:40 Stress and Consequences1:05:14 Shout-OutsThank you for listening! Get the full show notes with links on Patreon. News: D&D movie directors speak, Acq Inc launching Series 2, A national research institute RPG, Books on Class, Kobold Press revises Tome, and more! This week's main topic: The Fate RPG!We take a look at Fate's RPG and how different it is from D&D. News: D&D Community Update, Creator Summit, Movie Reviews, Nebula Awards, and more!Ĭontents00:00 Ebullient01:26 Edition Names?08:32 Swapping Lineage?12:41 D&D Community Update18:32 D&D Movie Reviews21:50 Movie NPCs23:55 Nebula Awards24:36 Creator Summit39:06 Kickstarters41:12 Mike Olson and Fate48:26 Words Instead of Numbers55:48 Dice and Success59:59 Conceding1:02:01 Character Creation1:04:39 Collaborative Campaign Creation1:11:11 Storytelling Aspects1:27:54 Fate into D&D1:29:37 Find Mike and Fate1:31:41 Shout-OutsThank you for listening! Get the full show notes with links on Patreon. This week's main topic: Fate campaigns with Mike Olson!Mike has worked on many Fate projects, so he helps us look into Fate’s collaborative character and campaign creation rules, as well as comparisons to D&D and why Fate is such a great game. We both have Kickstarters:Grim Hollow - Vallikan Clans:
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